Parts of the Worlds Fastest Gamer comp didn't help cement rF2 as the benchmark PC sim either with track boundaries being abused and flaws with the sim's physics and modelling being exposed (e.g.
The DX11 re-write was a huge task and we await the arrival of the new UI, update to Zandvoort, DX 11 to leave it's beta state and the remove the thermonuclear shine with the PP turned on. While Studio 397 have done a good job trying to revive what was a moribund sim when ISI handed over the reins, their output has been behind schedule and patchy regarding the quality. I did not spend enough time with the game to recommend it yet, but thought I'd leave my early impressions here, in case someone was playing with the thought of getting in on the current sale price.Ĭlick to shrink.I'm in the same mindset. The 13 locations with ~4 stages each - some of which are 6km, others are 24km(!!) long and always feel handcrafted (so far) - will make it definitely worth 20 bucks for me. car handling is fun and believable (as in "coherent, make sense, no odd kinks", not necessarily "super realistic", it might still be "sim" but very forgiving then, especially the braking) stages are great (in looks and course design), but much easier than I thought from watching reviews (it's realistic this way though, some DiRT Rally stages were pretty sadistic, DiRT 4 stages don't lose any character and challenge after only 20 hours) On the other hand, this means it's good enough that you can get used to it swiftly (I'd love to describe the feel, but I don't think my description would be very helpful and possibly even incorrect). In the end, my FFB settings are not far off the default now, which is strange considering that I really disliked it at first. So far I only played for 3 hours, with 30 minutes of trying to improve the FFB and finding out what slider does what. I think I remember Alan mentioning this in one of his videos too. My actual biggest issue is the lack of Gamma options! During sunset in shadowy areas it's really hard to see stuff (fortunately the headlights have the power of a million exploding suns). Thought my biggest issue would be the lack of FOV options, but the FOV is actually right where I want it to be. If anyone wants to suggest any I've missed - please shout! :P I'm more concerned with fun than accuracy, too. And this is the purged list! Some (many?) of these might not be considered up to snuff graphically in 2D, but in VR I find them fine.
Here's a folder list (warning: list incoming) of track mods that I use in Asseto Corsa.